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Showing posts from March, 2017

New Sculpt: Ape Man

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A recent finished Sculpt. The softwares used are Blender and Zbrush. I am still trying to sharpen my skill at character clothing.

I need to animate this Prof's Funny Interview

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It lasted less than a minute but has been viewed hundreds of millions of times. The BBC interview with the political scientist Prof Robert Kelly, from his spare room, on South Korean president Park Geun-hye is a global hit after being spectacularly hijacked by the professor’s two young children. Children being children decided to interrupt Daddy

Stylized eyelashes is the norm

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Ok, What did I do Yesterday? a. I watched Resident Evil: final Chapter. I wish I can sculpt the double winged dragon there and and I wish I can start doing Geometric tracking. b. I decided to do stylize eyelids/Eyelashes (I mean you don't have to waste time grooming), so I fired up a tutorial by Danny Mac on youtube. That guy is good for eyelashes. Search him up c. I learnt how to do watermarks. I am going Pro, baby!....coughs!

3 Animation Books Every Animator Should Own

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Different arguments could be made for which is the best book for learning animation, and the answer is simple: there isn’t one. There is a large variety of animation books for different uses such as 3D, 2D, stop motion and much more. However, there are 3 books that need to be on the shelf of any aspiring animator, regardless of the type of animator they are.

Making Money from animated shorts

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Making Money from Animated Shorts Making money. A topic that is rarely discussed on this blog, and one that artists tend to stay away from, fearing ideas like “Selling out” or “compromising your art”. However, I believe this is an important issue to talk about, especially for artists, since the art-school system is lacking when it comes to educating students about it. I’ve recently been asked if it’s even possible to make money by creating animated shorts. My short answer is, yes. Here’s the long version.

Its all about Heads

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Yeah, by now you guys should know that I am obsessed with modelling heads. Heres another great tutorial by Claudio Setti

Transfering Details between Meshes in Zbrush

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With this tutorial from flipped Normal, You would learn how to transfer detail between meshes in zbrush.

Best Character Design of the Week

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I am starting a new series were I will showcase my best picks from several character artists out there in  CGsphere I am starting with Rico's Bust here.

We all love Hairy girls

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When it comes to the realistic simulation of humans and humanoids, the realistic modeling of hair is one of the last remaining barriers. Thanks to the ever-increasing power of computer chips, and billions of dollars of R&D into human kinetics, gait analysis, and musculoskeletal biomechanics, we can now model the human body and face with superb realism .   Hair, though, with its millions of interwoven and interrelated strands, is really difficult to get right. For the most part, male heroes are just given short hair, and females — despite a disproportionate amount of effort on behalf of the 3D artist — are usually stuck with a dull, lifeless hairdo. at Siggraph 2013 (yeah, I know, a lot had realy changed since then) Princeton and the University of Southern California researchers presented a demonstration  of  beautiful, bouncy, realistic hair could be just around the corner. At this point you should watch the video below.

Give a Head with this 2 Tutorials

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Modeling a Human head and face is the hardest thing on earth….yes! Its harder than solving Beal’s Conjection a x + b y = c z . Human head model  Ok Maybe I am exaggerating a bit there but seriously getting to do a face is just too time consuming and most times, usually on your first three attempts, you don’t just get it right. I got you there (evil Laugh)…Dont mind me, just trying to scare you. Its not that hard.

10 Reasons why Mudbox really Sucks and Zbrush is Stupid

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As a Game Artist so far, I see ZBrush as the more powerful app – at least from a feature point of view – maybe worflow too. But not interface. My co-CG gurus prefer Mudbox’s interface over ZBrush by a majority. I’m a newbie to ZBrush who recently got over the learning curve after a couple months. If you are new to sculpting, this is the big question that you want answered: should you learn Mudbox? or zBrush? Here are my ten reasons why Zbrush is better than Mudbox for Video Game Artists.