As a Game Artist so far, I see ZBrush as the more powerful app – at least from a feature point of view – maybe worflow too. But not interface. My co-CG gurus prefer Mudbox’s interface over ZBrush by a majority. I’m a newbie to ZBrush who recently got over the learning curve after a couple months. If you are new to sculpting, this is the big question that you want answered: should you learn Mudbox? or zBrush? Here are my ten reasons why Zbrush is better than Mudbox for Video Game Artists.
Ok, What did I do Yesterday? a. I watched Resident Evil: final Chapter. I wish I can sculpt the double winged dragon there and and I wish I can start doing Geometric tracking. b. I decided to do stylize eyelids/Eyelashes (I mean you don't have to waste time grooming), so I fired up a tutorial by Danny Mac on youtube. That guy is good for eyelashes. Search him up c. I learnt how to do watermarks. I am going Pro, baby!....coughs!
Making Money from Animated Shorts Making money. A topic that is rarely discussed on this blog, and one that artists tend to stay away from, fearing ideas like “Selling out” or “compromising your art”. However, I believe this is an important issue to talk about, especially for artists, since the art-school system is lacking when it comes to educating students about it. I’ve recently been asked if it’s even possible to make money by creating animated shorts. My short answer is, yes. Here’s the long version.
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